| Dog Training: The Definitive Manual |
Chapter 5. Getting StartedYou may be eager to train your dog to do somethinganything. Not yet. In this chapter, the dog is still not required to do anything, only to observe what is going on. In the present chapter, you will use the Game-playing format to teach your dog the sounds, READY, GOOD and OUTsounds that your dog must know before he does the exercises beginning with the next chapter, "Stay in Place." For details of the Game-playing format, see the section, Essentials of Game-playing in chapter 3 and in the present chapter. The main features of the format: After you call the dog to play with the READY sound, do a number of trials each of which end with the GOOD sound and a tidbit reward. On the last trial of the session, end with the OUT sound and a grand reward. In the present work, your dog will learn that:
The Game-playing trialTraining trials in the forthcoming exercises typically begin with a "wait" period. The wait time varies from one to five seconds. Three trial modes, still quiet, touch and motion, define what you do during the "wait" period.
Using the Game-playing FormatDo this work off leash. Allow the dog to be sitting, standing, reclining, or moving about during the session trials. To get the dog started in these early sessions, give him a few free tidbits (as you did during the Food-sampling Procedure). This will get him interested and attending to what you are doing. And, for convenience, a small dog may be placed on a table for this work. The three sounds READY, GOOD and OUT are essential to the training system. At the end of the first week, you will know if your dog is prepared to begin the work of chapter 6 and later chapters: You will know he's ready when he remains eager to continue through the tidbit-rewarded trials; and becomes expressively elated when he hears the OUT sound. A word of caution: If your dog frequently quits on you during the session, or does not bound about excitedly at the READY or OUT sound, then he is not prepared to undertake the work of the coming chapters. If he does not appear motivated, it might be that the tidbit foods and/or grand rewards are not enticing (tasty) enough. Also, if you did not do the procedures as described, your dog may not have gotten the proper experience to make the required associations between the sounds and the rewards that follow. Repeat the first week's schedule if you want to; your dog will enjoy playing the games. Day 1 of training-week 1Teaching the OUT/food associationOn day-1 of week-1 schedule, do three sessions of OUT/food associations. GOOD/tidbit trials are not included in these OUT/food sessions. Choose from three different training procedures (see next) or, for variety, use all three Good/tidbit procedures. Then, start using the Game-playing format on day 2. OUT/food association one procedure:
Rather than the foregoing, you may use one of two alternate procedures (see next) for teaching the OUT sound. OUT/food associationanother procedure
OUT/food associationand yet another procedure
Day 2 of training-week 1Still-quiet-mode in the Game-playing formatOn day-2, do six training sessions, using the Game-playing format. In each of these sessions, schedule 8 GOOD/food pairing trials and one OUT/food pairing trial. The call-to-work and session preparation:
At the start of several early sessions, give the dog a couple of free tidbits to get his attention. Either hold all food tidbits in your closed hand during the training session, or put the tidbit pieces in a dish on a table close-by. Tidbit food in a dish: After you say the GOOD sound, reach for one tidbit from the dish and give it to the dog. The action of reaching for the tidbit and making tidbit-delivery movements do not have to be done rapidly, but done only with deliberate motion. Remember to start your food-delivery movements after the GOOD sound. GOOD-tidbit trials in the "Still-quiet" mode
The last trial of "Still-quiet" mode session:
Do not initiate any food-delivery movement just before you say the OUT sound, otherwise the dog might use the change in movement to know when the grand reward will appear, rather than to listen for the OUT sound. On the first several training sessions of the first day, do the trial actions even when you don't have the dog's attention. Then, beginning on the following day, when the dog starts to attend often enough, you can wait until you get his attention before doing the GOOD-food or OUT-food associations.
Days 3 and 4 of week 1Continue to do 4 training sessions in the still-quiet mode feature and add 2 training sessions with the touch-mode featureboth modes are performed in the Game-playing format. The Touch-mode in Game-playingThe call-to-work and session preparation:
GOOD-tidbit trials, done in "Touch" mode.
The last trial of the session:
Remember, do not initiate any food-delivery movement just before you say the OUT sound, otherwise the dog might use the change in movement to know when the grand reward will appear, rather than to listen for the OUT sound.
Days 5 and 6 of week 1On days 5 and 6 do all three trial modesStill-quiet, Touch and Motion, each done in separate sessions. Do a total of 6 to 8 sessions per day (choose any mode for any session). A single session of 10 trials takes only a minute or two to do. The Motion-mode Session.This is virtually the same procedure as the Touch-mode, with this exception: Replace the touching that you did in the 2-5 second wait period of the Touch-mode with a motion action. The motion in this mode can be a stretch exercise, various calisthenics, walking in a circle The GOOD (or OUT) is sounded while still in the motion. Also, remember that the dog is not required to respond in any way yethe still only observes what is going on. Say the call-to-work READY sound before you begin your training session (see "The Call-to-work and session preparation" under "The Still-quiet-mode in the Game-playing-format," above). The Begging ProblemSome dogs beg during these procedures. If your dog noses your food-containing hand or playfully jumps on you, you must allow it. A normal impulse might be to say NO, or to move your hand out of the dog's reach. Suppress the impulse. For one thing, if you were to give the sound, NO, the dog might be confused what it's to do or not do. For another, moving your hand out of the dog's reach prevents the weakening of the nosing/begging response. The response will disappear only if the dog has a chance to do it without getting rewarded for doing it. The correct procedure is to wait until the dog is no longer nosing your hand, or jumping up, then proceed with the trial. If there is a chance that your dog's jumping about might cause you discomfort, or even injury, you may turn away to avoid the jump. Then stand still again. To restate, ignore the begging during the trial. The dog will soon stop doing it without your intervention. However, the dog is permitted to beg after he hears the reinforcing sound, GOOD or OUT just before he gets the reward. Team TrainingIn Team Training, two or more persons (Team Players) get involved in training a single dog at the same time. You share training-trial actions (events). It's a way of training that can be applied to any or all of the exercises in this course. Early on, Team Training helps you do timing and sequencing of trial events correctly. Team Training is especially helpful when the dog learns more complex skills. Doing training this way with others can be fun and dogs tolerate itif not also enjoy it. The following is one way that Team Training can be used to perform trial actions. Basic Game-playing with Team Training.Team Player 1 performs these actions: calls the dog to work with the READY sound; does the preparations for training; says the reinforcing sounds, GOOD and OUT during the training trials. To begin, She:
Note: If the dog is begging, she holds off saying the reinforcing sounds until he ceases.
Team Player 2 is the feeder. She:
If the food is in a dish, she stands still until she hears the GOOD sound, then and only then starts her movement to pick up a tidbit from the dish and hand it to the dog. Her food-delivery movements are deliberate, yet unhurried.
When you use 2 or more players, the dog normally will fix his gaze on the Feeder, not the one who delivers the sounds GOOD or OUT even when the Feeder happens to be a stranger to the dog. Don't do anything to change that. If both Team Players are acquainted with the training procedures, then you and she can occasionally switch roles. She can now say the relevant sounds and you can be the feeder. Team Training is not only "fun and games" for the dog, but is a way that can be used later to control more complex task actions, and even help to alter undesirable temperament problems. AfterwordYou did not ask your dog to respond in any way during these startup trials. He just became preoccupied in what you were doing, in anticipation of an impending GOOD or OUT sound and a reward that followed. A trial began with a wait of 1-to-5 seconds' duration, followed by a said GOOD (or OUT), and ended with a reward. Even such a simple procedure had to be done by you in a manner that was precise and disciplined, so that there was little chance of getting unwelcome learning by accident. In the Still-quiet mode, for example, you stood still in a relaxed pose, and faced your dog during the wait. You then said the GOOD (or OUT) sound. You were careful not to make any sudden moves or to begin the food-delivery movement just before you said it. You followed the GOOD sound with a deliberate, yet unhurried, delivery of a food tidbitall done the same way on every trial. When you replaced the GOOD sound with the OUT sound on the last trial of the session, you made sure that you did nothing different just before saying the sound anything that would alert the dog that the OUT sound was about to happen on that trial. A grand reward always followed this sound. It will be up to your dog to try to turn on these reinforcing sounds in the upcoming exercises. Optional Training InnovationsThe course offers two optional innovations that you are encouraged to incorporate into your training. Team Training is one (see "Chapter 1" for a general description, and this chapter to see how it might be done). Not only does Team Training help you become a more effective trainer, it's a fun way for two or more persons to get involved in a single dog's training. The other innovation has one person training two or more dogs at the same time. The course allows you to do this in special instances: 1. When the dogs are not required to make a response (see early chapters and following example* and, 2. When an exercise ends in a Stay response (see example at end of Chapter 6Sit and Rise). *Multiple-dog training (Incorporate in "The Training Session" section above):
The last trial of the session:
|
pick a chapterchapter 1. The Training Course (activated - 03.14.03) chapter 2. Every Dog Learns (activated - 03.14.03) chapter 3. The Reward System (activated - 03.14.03) chapter 4. Food Sampling (activated - 03.14.03) chapter 5. Getting Started (activated - 03.14.03) chapter 6. Stay in Place (activated - 03.14.03) chapter 7. Sit and Rise (activated - 03.14.03) chapter 8. The Heel Position (activated - 03.14.03) chapter 9. Come When Called (activated - 03.14.03) chapter 10. Front and Finish (activated - 03.14.03) chapter 11. Heeling (activated - 03.14.03) chapter 12. Halt, Stand stay and Send away (activated - 03.14.03) chapter 13. Down (activated - 03.14.03) chapter 14. Starting a Training Group ( activated - 05.01.04) chapter 15. Behavior Therapy (activated - 03.14.03) Chapter 16. In Retrospect... (activated - 03.14.03)
|
| © 2004 ABMOR PUB - ALL RIGHTS RESERVED |